Karazhan Wrap Up

Friday night, we got a late start and only had time for Huntsman and Moroes. Even with the terrible Omen2 glitch, we one shot Huntsman and managed to no wipe Moroes after two aborted attempts. (RUN OUT!) All things considered, the raid was a success, especially when one considers we had no source of aggro management!

Loot favored Erick (again), with the Gloves of Dexterious Manipulation dropping off Attumen and the Edgewalker Longboots dropping off Moroes.

Additional loot included Frank earning the Vambraces of Courage from Attumen and Nick winning the Shadow-Cloak of Dalaran.

For the foreseeable future, all raids will be over weekends. The reality is, a significant number of people in our guild have careers and real life responsibilities that monopolize most of their evenings during the week. We'll try to stick to raids beginning at 5:00 PM Server Time, with wrap ups over the weekend as is possible.

Spend the week gathering mats, supplies and gold in anticipation of another Kara run this weekend. Also, if you are still a bit hazy on fight details, please reference the older posts for the YouTube movies. I reworked categories, and you can look at all Karazhan posts via the link to the left under the Topics header.
We've all experienced the recent sudden disconnects, the atrocious latency and ShattLag®. No one seemed to know the real reason why, although as few people had theories.

As it turns out, Telia Sonera (the company that hosts World of Warcraft) was QQing at Cogent Communications about "degraded" service. Cogent countered by cutting off service. Nice, huh?

Fear not, though! The two put the dispute to rest, and signed a new contract. Hopefully, things smooth out on the servers and I won't have to look at 1 FPS anymore.
Clickie for an enlarged version of a screen shot I took while conversing with Brad back in the AkamaDaze™...

LULZ!
For those raiding Friday night, it was painfully obvious that Omen2 was sucking the life out of our DPS and aggro management. For those completely oblivious, Omen wasn't properly tracking raid threat, and was displaying some serious glitches in the UI, making aggro management unpossible.

The easy fix, seems obvious: start using KLHThreatMeter. But, as it seems painfully obvious from the feedback posts, it is FUBAR as well.

So what do we do? We have two options:
  1. Go back to no DPS until 3 sunders, or (in the case of Liz tanking) when the MT calls for DPS.
  2. Make a concerted effort to download the absolute latest release of either AddOn, per the user's preference.
My recommendation is #2. My advice is to check daily for the new versions and also checking just prior to any raids or difficult instances.

At our next raid, I'll perform a version check (/omen versioncheck all) for the Omen2 users to determine whether or not we are all on the same page. If others are using KLHThreatMeter, then someone needs to step up and ensure that those users have the latest version. We will not begin raid pulls until everyone has the latest meter.

Next Karazhan Raid Announced

Friday, March 28 we'll attempt our second run at Kara. Invites will being around 4:30 server time. We will commence when the raid fills. Please bring your own consumables.

Follow-up/finish will be determined over the weekend.

Please study the fights in the meantime.

2.4.0 is Live, Ladies and Gentlemen

The screenshot says it all! :)

BE SURE TO EITHER DISABLE ALL OF YOUR ADDONS, OR MAKE SURE YOU HAVE THE ABSOLUTELY LAST-SECOND UPDATED FILES BEFORE YOU LOG IN AFTER PATCHING!

I hope to see you all on The Sunwell Isle! Here are the Patch Notes in their entirety:

World of Warcraft Client Patch 2.4.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html


Fury of the Sunwell
The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.


In Memoriam: Gary Gygax
Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

Combat Log Improvements
The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament
Players will be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

General
  • The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
  • The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
  • A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
  • Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
  • Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
  • Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
  • The Daily Quest limit has been increased to 25.
  • Non-self % based haste spells will no longer stack with each other.

Racials
  • Find Treasure: This ability no longer deactivates upon death.

Druids
  • Cyclone range is now 20 yards, down from 30.
  • Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
  • Gift of Nature: This talent now properly affects the healing from Tranquility.
  • Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
  • Lacerate: This ability now deals additional damage based on the attack power of the Druid.
  • Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
  • Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
  • Many shapeshift form tooltips have been updated to be consistent with each other.
  • Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
  • Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
  • Regrowth: The mana cost of this spell has been reduced by approximately 20%.
  • When a Druid in cat form casts Pounce it will now properly animate.

Hunter
  • Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
  • Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
  • Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
  • Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
  • The stamina tooltip for hunter pets will now display the proper health increase.
  • Track spells will now persist after death.
  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages
  • Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
  • Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
  • Blink, Slow, and Spellsteal have all had their mana cost reduced.
  • Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
  • Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
  • Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
  • Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
  • Improved FireWard has become Molten Shields.
  • Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
  • New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
  • Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
  • Spellsteal will no longer overwrite a longer duration buff.

Paladins
  • Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
  • Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
  • Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
  • Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
  • Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
  • Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
  • Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
  • Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
  • Righteous Defense: This spell will now always be castable on friendly npcs.
  • Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
  • Sense Undead- Now persists after death.
  • Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests
  • Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
  • Fear Ward is now usable while in Shadow form.
  • Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
  • Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
  • Mass Dispel now affects a maximum of 10 targets, increased from 5.
  • Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.
  • Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
  • Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
  • Shadowguard: No longer consumes the charge of Inner Focus when triggered.
  • Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
  • Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
  • Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues
  • Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
  • Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
  • Improved Backstab is now called Puncturing Wounds.
  • Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
  • Improved Sprint: This ability will now always remove Entangling Roots.
  • Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
  • Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Shaman
  • Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
  • Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
  • Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
  • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
  • Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
  • Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
  • Stormstrike has a new icon.
  • Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
  • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
  • Tremor Totem now pulses every 3 seconds, down from 4 seconds.
  • The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Warlocks
  • Blood Pact now has a tooltip.
  • Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
  • Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
  • Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
  • Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
  • Pyroclasm: This talent now works correctly again with Rain of Fire.
  • Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
  • Sense Demon now persists after death.
  • Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors
  • Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
  • Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
  • Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
  • Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • Flurry will properly refresh if a crit occurs with 1 charge left.

PvP
  • Diminishing returns on honor for kills is being eliminated.
  • Honor will now be instantly calculated, and available for player use.
  • Players that have the resurrection sickness debuff will be worth no honor.
  • Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
Arenas
  • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
  • The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
  • Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
  • Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
  • Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
Battlegrounds
  • If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
  • When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
  • Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.
Alterac Valley
  • Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
  • Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
  • Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
  • Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
  • There is now a Join as Party option.
Warsong Gulch
  • When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
  • Flag carriers can now be tracked 45 seconds after picking up the flag.

Professions
  • Added several new tradeskill items to the new Sunwell Daily faction vendor.
  • Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shard.
  • Enchanting recipe to increase Defense Rating by 15 for chest armor.
  • Three jewelcrafting recipes to cut gems with spell haste from Dawnstone, Talasite, and Noble Topaz.
  • Two new meta gem recipes.
Alchemy
  • Gift of Arthas now stacks to 20.
  • Transmute Arcanite no longer has a cooldown.
Cooking
  • Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
  • New recipes, Charred Bear Kabobs and Juicy Bear Burger, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.
Enchanting
  • Reduced the materials required for Enchant Shield – Resistance
  • Engineering
  • Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
  • Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
  • Removed the level requirement for the Craftsman's Monocle.
  • The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.
  • A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.
  • Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh)
Fishing
  • New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.
  • Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters.
  • Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darter and some Spotted Feltail.
  • Removed the level requirement from the expert fishing book, The Bass and You.
Herbalism
Jewelcrafting
  • A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.
Leatherworking
Mining
  • Increased the skill up potential for most smelting recipes.

Quests
  • New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
  • Players can now turn in one of each battleground mark for an honor reward. The questgivers for this turn-in are the Horde Warbringer and the Alliance Brigadier General and can be found near the battlemasters in the capital cities.
  • Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
  • The daily quest Escape from Skettis has had its reward tuned down.
  • The number of elite Shadowsworn Drakonid patrollers on the Ata'mal Terrace has been cut in half. Most of the remainder have had their patrol paths lengthened.
  • Increased the slots on Old Blanchy's Feed Pouch to 8.
  • The Thunderspike no longer sparkles for Alliance characters, nor does it show up on the mini-map when Find Treasure is in use.
  • "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids
  • All 25-player raid bosses have had their cash drops increased!
  • All 25-player raid bosses that drop set tokens will now drop an additional token!
  • Badges of Justice have been added to all raid bosses who did not previously have them!
  • Players will no longer require an attunement quest to enter Hyjal.
  • Players will no longer require an attunement quest to enter the Black Temple.
  • Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
  • You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
  • The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
  • Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
  • Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
  • Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
  • Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
  • Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
  • Caverns of Time: Heroic Black Morass: Rift Keepers and Rift Lords now have reduced hit points.
  • Caverns of Time: Mount Hyjal: The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings. Azgalor's Rain of Fire now affects a smaller area.
  • Caverns of Time: Old Hillsbrad: The Human Illusion effect will now always be removed properly when a player leaves the instance. Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.
  • Hellfire Citadel: Magtheridon’s Lair: Many gameplay elements of the encounters in Magtheridon’s Lair have been changed to decrease their overall complexity and difficulty.
  • Karazhan: Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked.
  • Tempest Keep: The Eye: The Vapor Clouds in the Kael'thas encounter are significantly easier to see. Void Reaver is now immune to Vindication again.
  • Tempest Keep: The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance.
  • Zul’Aman: Jan’alai will now only teleport players to him if they are too far away.

Items

User Interface
  • The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
Combat Log Improvements
  • New tabs are available for sorting combat messages.
  • ctrl-right clicking functionality has been added for individual information sorting
  • Colors may now be assigned for friends and enemies
  • The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
  • The ability to chat-link player spells and talents.
  • Cast sequences work with slot numbers again.
  • GM messages now appear with a Blizzard icon near their name.
  • You can now declare war on a faction in the reputation UI while you are in combat.
  • Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
  • Weapon enchants are now shown at the character selection screen.
  • The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
  • There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
  • You can now link quests into the chat log by Shift-Clicking on the quest name in the quest log.
  • Merchants now display how many pages of merchandise they sell (Page 1 of 2).
  • Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
  • When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
  • Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.
  • When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
  • Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
  • Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
  • In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
  • Searching for an item in the tradeskill search box should now hide empty categories.
  • The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
  • Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
  • The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
  • The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
  • Optimized particle system rendering for improved frame rates.
  • The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment
  • Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena, Lordaeron Arena, and Nagrand Arena: Players who fall below the world in these environments will now die instead of being stuck.
  • Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.
  • Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
  • Doomwalker: This creature will no longer sometimes cause a player’s Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
  • Elites in Blade’s Edge Plateau Regions: These creatures now have an increased chance to drop rare depleted items.
  • Eye of Culuthas and Hound of Culuthas now drop grey loot.
  • Goreclaw the Ravenous can now be skinned.
  • Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
  • Monstrous Kaliri have learned how to chase players going straight up.
  • Shardtooth Mauler: This creature now drops meat like other bears.
  • Outland Rare Spawn
  • The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
  • The Ratchet bank now has access to the Guild Vault.
  • A mailbox has been added to the inn in Darnassus.

Bug Fixes
  • Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
  • Splintertree Raiders will now respawn with Torek if Duriel Moonfire and her guards are killed while the Raiders are still alive.
  • Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
  • The quest description text for "The Corpulent One" no longer refers to it being a group quest.
  • Saber/Tiger Mounts will now make footprints when walking backwards in snow.
  • Ogri'la Peacekeeper's weapons have been scaled to a size more appropriate for keeping the peace.
  • Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
  • Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
  • The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
  • Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
  • Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
  • Snake Trap will no longer affect non-combat flagged players.
  • Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3 arena team will no longer result in incorrect rosters listed for each team.
  • Joining a second arena match before a previous arena has closed will no longer result in personal rating not updating correctly.
  • Attempting to promote an arena team member to Team Captain while that member is offline will no longer result in a "Player not found" error.
  • Disbanding an arena team while inside an arena battle will no longer cause the arena UI to become corrupted until logout.
  • The Arena Team Petition Window will now automatically close when the Arena Captain is out of range or offline.
  • Switching arena teams after playing a game will no longer cause the PvP tab to incorrectly display your old team's rating.
  • There is now a chat message given after attaining a new title.
  • Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • Alterac Valley quests will now properly show a golden ! or blue ? for players above level 65.
  • Nazan in Hellfire Citadel: Nazan will no longer sometimes not land on the ground until after Vazruden the Herald is killed or Nazan is heavily damaged.
  • Archimonde's Grip of the Legion will no longer target pets.
  • It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.
  • There is no longer an area in Serpentine Cavern where using Field Repair Bot 74A will cause it to fall through the ground.
  • There is no longer an area in Coilfang Steamvaults where ground targeting AOE effects cannot be cast.
  • The proc from Black Bow of the Betrayer will no longer break crowd control effects such as Scatter Shot.
  • Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin Hood will now display Troll Tusks.
  • Thori'dal, the Stars' Fury will now display its bow animations correctly.
  • The Legion Ring boundary markers no longer occasionally disappear.
  • Monthly quests will now properly reset at midnight server time.
  • Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.
  • It is no longer possible for players to use guild banks in opposing faction cities.
  • The Clockwork Rocket Bot can no longer be buffed.
  • Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.
  • Sending mail to a non-existent character will now result in players getting the message, “Cannot find mail recipient”.
  • Zeppelin Master Zapetta will no longer become confused about whether the zeppelin in Orgrimmar is arriving or leaving.

Illhoof Down and Next Raid Information

Note: raiders who are still unfamiliar with the boss fights need to take 10 minutes and review the YouTube tutorials I posted here. Also, WoWWiki has some very in-depth tactics discussions you should all read.

Monday night, Frequently Reported visited Karazhan to finish what we started Saturday evening... starting with a complete massacre of Terestian Illhoof. We wiped on the first "learner" pull, but bounced back with a no-death destruction of the nubcake. Ielle earned herself the Breastplate of the Lightbinder and Radd picked up the Girdle of the Prowler.

We then attempted Nethersprite. Our first go was utter chaos, with beams being split and general "headless chicken" syndrome. The second try was much better, but dancing in the red beam proved to be problematic. On our third attempt, we dropped the dragon to about 20% but ended up with a fluke dead tank that wiped us. Our next trip into Karazhan should produced some I.W.I.N. on that boss.

With imminent respawns, we decided to skip a fourth shot on Nether and took on Prince Malchezaar. It was also a three attempt try. Much like our first fight with Nethersprite, our first take on Prince was marred by some confusion as to placement and duties. The second attempt was much better, reaching Prince's second stage. Our third attempt was beautiful and should have earned us some loot, if not for a terrible Infernal drop right in the middle of the caster group. I believe the next time we face Prince, we'll be distributing the T4 Helm Token.

Next raid: Please stock up on your own consumables or find some change to toss in the bank for mats and manufacturing. As a reminder, Brad has offered to make Flasks at mat costs for the entire raiding group. The next raiding night is TBA, pending schedules and time to recoup our gold and consumable expenditures.

Well done, everybody. By all measures, this was a successful first-time raid. I'm very impressed and proud!

Deadly Boss Mods

A few people were wondering what AddOns are really good for raiding. Above and beyond anything I have ever used, Deadly Boss Mods is the best raiding AddOn ever.

Features Include:
  • Boss mods for all raid bosses
  • Colored raid warnings!
  • Bars can be enlarged when they are about to expire
  • Some boss mods have very advanced features like the Loatheb healer monitor which allows you to setup a heal rotation and see the cooldowns of all healers
  • Synchronization system for dependable timers
  • No dependencies, no 'embedded libraries', 100% stand-alone
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - boss mods and the GUI are separate AddOns and they will be loaded when they are needed, e.g. the GUI uses no memory if you don't open it
  • Efficient code: very low memory and CPU usage
  • Special effects like the screen flash and the screen shake effect will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • Many bar designs to choose from, all designes are are customizable: you can change the color, size, icon position etc.
  • Option to create custom timers
  • Powerful object-oriented API - you can use it to write your own boss mods!

I can't stress how helpful this AddOn is. Also, since it is load on demand, the memory footprint is relatively small. Visit the site and download it to give it a try.
/vanish

I've cleared family Easter aggo long enough to hunt down YouTube videos of our remaining three boss fights.


Nethersprite


Terestian Illhoof


Prince Malchezaar

Success in Karazhan

Beyond my wildest expectations, Frequently Reported (with the help of a few PUGs) rolled Karazhan like a wino on the curb late Saturday night. Attumen the Huntsman, Moroes, Maiden of Virtue, Big Bad Wolf Opera event, The Curator, Shade of Aran, and the Chess Event fell to our raid in a little over 7 hours of ass kicking.

Loot drops were very nice, with a strong showing in the Shaman category. Dannielle received the T4 token from The Curator. Here is a detailed loot list from our first run:

We will resume Karazhan on Monday, March 24 in the evening. Nethersprite, Terestian Illhoof, and Prince Malchezaar remain for us to defeat (and loot). Please read up on the strategies for the fights.

As was expected, we used up a considerable number of potions from the Guild Bank. It was stated prior to the raid the potions were not freebies, and those who used them are expected to reimburse the bank to some extent. Please do so ASAP so that we may restock.

This Weekend's Karazhan

This weekend's Kara run will be pushed back one hour in order to accomodate Frank's afternoon schedule. Additionally, we will be short a few people I had anticipated coming. Please log in and assume we are still going - I will make the decision online Saturday afternoon whether we are canceling.

Crank Dat Druid Boy

Warning: this is a rap parody. If you don't like rap, you definitely won't like this video.

Jehcht (Joe) is considering rolling Boomkin for end-game with Frequently Reported. According to Frank, Joe's other Moonkin on Akama could produce some hella-damage. 

Erick turned us onto this video while discussing specs with Joe in guildchat today. Steel drums and some great editing make this full of win.

Wednesday night the Horde put the screws on Alliance with a bona-fide Portal Block in Shattrath.

Good stuff - check out the screenie.

Bank Update and Poll Item

We're adding a new tab to the Guild Bank, which will be reserved for request items (such as epic world drops and high level enchanting materials). Only I will have access to these items for withdrawal. The process to obtain any of these items is as follows:

  1. Send an in-game mail, to Radd, indicating the item desired.
  2. Attend an in-vent meeting with Radd and at least one Founder.
  3. An assessment of your deposit to withdrawal ratio.
  4. A character of Member status or higher.

Depending on the item in question, there may be a cost - paid to the Guild Bank - for the acquisition of the item. The price will be based upon the average price recommended by Auctioneer minus 25% to 50% (thanks for the idea, Dannielle).

Finally, Brad approached me with an interesting, and prudent, recommendation. He can manufacture Flasks for raiding, and make those available (at cost, paid to the Guild Bank) through the new Request Tab. Flasks are inherently better than Elixirs or normal Potions for raiding, due to the fact their effects persist through death. Please vote your opinion on the Poll to the left.
Erick's finds at YouTube has me considering the recording of our raids. Anyone person who has a Windows computer, an excellent connection and superior frame rate that can handle recording should feel free to put movies together documenting our escapades for the sake of posterity. I recommend downloading FRAPS.

"But why Windows, Chris? We all know you loathe Microsoft," you might be asking. Simply stated: FRAPS is not available for Apple Macintosh.

Before the, "Lulz no FRAPS 4 u pwnt," AppleHate flows, please note a QuickTime recorder was built into World of Warcraft for Macs in Patch 2.2, so blow it out yer arse! I just don't have the connection or video card to handle the recording of the movies, otherwise this post wouldn't exists and YouTube would have been flooded with Frequently Reported pwning noobz in teh BGs.
Erick went the extra mile and located some YouTube videos of the boss fights in Karazhan. Props and thanks to the Alliance (eew!) guild, MidKnights on the PvE Ysera server. Here are the two bosses we are planning on fighting this weekend:

Attumen the Huntsman


Moroes
Attaining "raid status" for any guild is an exciting transitional event, and I'm really looking forward to undertaking this next chapter of our guild's evolution with you all. Frequently Reported will step into Karazhan for the first time Saturday, March 22 as a guild, with raid invitations at approximately 2:00 PM server time. If 2:00 proves to be unrealistic, please contact me well in advance. If enough people can't make the scheduled time, we can adjust to accommodate everyone.

Typically, guilds try to fill this 10 person raid with two tanks (one main, one off), two dedicated healers, one hybrid for DPS and heals, and five DPS classes. As I look over our roster, I count 12 level 70 members on our roster. Additionally, we have two players level 69 who could make 70 and be attuned in time to raid on Saturday. As of 2:00 AM Wednesday morning, our 70s are:

  • Fatcoww (Kris) - Restoration Shaman
  • Ithorlan (Erick) - Subtlety Rogue
  • Raijin (Zach) - Enhancement Shaman
  • Semiyan (Liz) - Affliction Warlock
  • Unwantedfear (Shane) - Affliction Warlock
  • Dejantu (Mike) - Beast Mastery Hunter
  • Demonicas (Nick) - Affliction Warlock
  • Ielle (Dannielle) - Holy Paladin
  • Leighann (Ryan) - Shadow Priest
  • Trostnation (Brad) - Discipline Priest
  • Vhoki (Frank) - Protection Warrior
  • Radd (Chris) - Marksman Hunter

This provides us with the prerequisite 2 healers (Fatcoww and Ielle), our hybrid (Leighann and/or Trostnation) and a boatload of DPS. Our tanking will be done with Vhoki playing the role of OT and Liz generously acting as MT with her druid, Standswafist.

Hopefully.

In the best-case scenario, we have people on and ready to go. Worst-case would be only a few individuals ready to roll and the rest of the potential raiders AFK. If we end up not able to field an entire raid group, then the run will be scrapped. But if we do have the numbers...

Summoning Stone zoning will begin once enough people are collected and ready to go. Please consider we will be spending a few hours (3 or more) raiding, so stock up accordingly. Please bring plenty of bandages, food, water, potions, and class consumables (poisons, ammo, reagents, soul shards...) to last the afternoon. As promised, I will create a Raider rank for Members to cover repair bills. Assuming Erick is raiding, there will be a Field Repair Bot 110G available.*

We will begin in the Servant's Quarters in order to create a familiarity with one another, as well as provide first-timers with a sample of the mob difficulty in the instance. After clearing that area (and disenchanting the junk epic drop), we will begin the Attumen event. With a clear of that, and time permitting, we will press on to the ballroom and Moroes. At this point, we will take a vote on whether to bag the raid or not.

The responsibility falls upon you, as a member of the raid, to educate yourself on Karazhan's layout, the mobs, and the boss fights. Due to short respawn timers, there isn't time to mess around or spend significant amounts of time on detailed explanations. Expectations were touched on in an earlier post, including a list of what to bring and required AddOns.

Thanks, gang, for taking this guild above and beyond any expectations. Even if we chain-wipe the entire day, it is still a monumental achievement to have come as far as this in such short time. Get an eye on those loot tables and I will see you all Saturday afternoon!

*Due to the obscene costs of manufacturing these handy little items, it is standard as a courtesy to tip the engineer for providing this time-saving service. Please take that into consideration when Ithorlan drops the bot.

No Patch, No Bonechewer, Where's the Love?

Not only do we not get 2.4.0 content this week, but - adding insult to injury - Bonechewer is down with no ETA on when we will be able to log in.

The screenshot to the left was taken at 2:12 PM CST (click to see enlargement and the "official" notification from Blizzard). Let's hope the realms are back up in time for those of you with jobs to play later today.

2.4 PTR are Offline and TTRs Prioritized plus More News

The 2.4 Patch Test Realms are all offline, with Blizzard prioritizing bandwidth and server space to the Tournament Test Realms. It's my opinion this means we'll see the 2.4 go live tomorrow for the entire community.

With that said, it is very, very important anyone using a heavily modded UI to be prepared to a lot of downtime. Blizzard stated (and I reported on February 9) that...

The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
Also, many items have been adjusted for playability - some armor and weapons being tweaked up a bit - though, mostly, Sunwell Plateau items and T6. Additionally, there is still only one set of the S4 data-mined. This only confirms speculation that the fourth season of arena will occur sometime after 2.4.0 goes live. We still have plenty of time to farm Honor Points and Arena Points.

With the introduction of 2.4.0, we will have a new zone and reputation grind. I am not aware of anyone actually playing the PTR, other than maybe Zach (Raijin), so I am providing the WoWWiki link to the zone.

Isle of Quel'Danas is the new zone, featuring a new, elite 5-person instance called Magisters' Terrace and the T6-level Sunwell Plateau 25-person raid. This link provides an extensive list of the quests - including dailies. A link to the reputation rewards for the Shattered Sun Offensive is located here.

Of note: the reputation rewards heavily favor Alchemists and Jewelcrafters. It is very important we all work together to help Brad (our resident Alchy - rofl) and Dannielle (our JCer) to attain exalted in a super-quick fashion.

Finally, (and of special consideration) for a long time Dannielle has dreamed of a fight that isn't solely fought on the ground. To an extent, her dream has come true, with portions of the final boss fight against Krael'thas Sunstider in Magisters' Terrace be waged while flying in the air!

DrunkRaid ZG Date and Time Clarification

The date and time for the DrunkRaid ZG set for this weekend has been set. Friday, March 14, 2008 is the date, with invites going out to all interested parties around 7:00-7:30 PM CST.

Stock up and be ready!



[image deleted cuz Ielle's work hates teh cuss wordz]



Riding Crop Reminder

As reported in mid-December, I can make all guild members a Riding Crop. If you're needing one, get your mats together (sans leather, only. I cannot cover enchanting mats anymore) and I will hook you up.
This weekend marks the first official Frequently Reported DrunkRaid since the formation of the guild. Granted, there's been plenty of drinking at most every hour by someone in the guild at any given time, but this time it is official and mandatory!*

So where are we heading? The instance where Brad and I swore to never return to: Zul'Gurub, a 20 person raid in the Stranglethorn Vale zone of Azeroth! The precise night is yet to be determined, but all things point to most likely the evening of Saturday, March 15. Any and all players with a toon level 55 or higher are welcome to participate on a first come, first invited basis (necessary classes the exception).

Plan on having some fun, but also know that I'm looking at this as sort of a test run to see how well we can work as a group as we preparare for our entry into Karazhan. Also be warned that both Frank and Brad love wiping the raid group as the night grows drunk... err, I mean long... and Dannielle has a tendency to fall asleep. Me? I just get bitchy. :)

So, bring some booze. Bring some snacks. Bring gold for the inevitable repair bills associated with DrunkRaiding. There will be some drinking rules, which will be forgotten over the course of the night, but don't worry about it. It will be fun.

Insofar as the much coveted items we've all drooled over since ZG came out, those bosses will be on a Master Looter with a (1-100) roll by the entire party. One epic ZG mount per person, please - no doubling up! For the people completely out of the loop, those items are:

The rest of the instance will be on a Group Loot basis, including the Primal Hakkari Idol and Punctured Voodoo Doll drops. Incidentally, regarding the mounts: Brad and I raided ZG every possible opportunity for over three months and saw one - ONE - mount drop in all of the countless times we fought either High Priest Thekal or Bloodlord Mandokir. Don't get your hopes up!

* If you are under the age of 21, you are by no means compelled to break the underage drinking laws. In fact, I'd rather you didn't. It saves your ass from getting in trouble with the folks, and saves my ass from some potential trouble with the law. With all of that said, underage members and non-drinkers of any age are welcome to participate.
Congratulations, Frequently Reported. Without any real PvE oriented play, we've managed to field ten level 70 players and - through no odd coincidence - that is the magic minimum number to enter into Karazhan.

Sure, after the 2.4 Patch, Karazhan is going to be passé. Who cares? It provides us with another avenue for fun-having... but this time more inclusive than BGs or the 5 person instances.

We may head in as soon as next week, so please be prepared. If you're wondering what "prepared" entails, here's a small "to do" list of things to acquire and bring along (Dannielle's inherent list-making tendencies being my inspiration):

  • One stack (20) of Heavy Netherweave Bandage - All classes (two stacks recommended).
  • One stack (5) of Super Healing Potion - All classes (melee should bring two stacks).
  • Two stacks (5) of Super Mana Potion - Mana users only.
  • Two stacks of buff food - Multiple cooks in-guild can cook special food for you if you do not have the skill.
  • Two stacks of water for mana users. Conjured Manna Biscuit stacks will suffice.
  • Class specific items, such as arrows, poisons, and all reagents necessary for spells.
  • Gold for repairs.
Additionally, it is highly recommended that you study the fights in advance - even if only to be slightly familiar with the battle so you can easily follow the brief explanations prior to engagements. There are a stunning number of guides and movies available all over the internet. I recommend visiting either WoWWikki or MMO Champion.

There is one mandatory AddOn (for now). Please download the latest version of Omen. It is available from quite a few AddOn/UI sites. We will also be using vent. Even if you cannot speak, it is important you listen. Our vent information is in the guild information tab.

Loot will be prioritized using Kaliban's Class Loot Lists, and distributed using Master Looter based on highest (1-100) need roll. Every person is entitled to one epic drop per run, with the exception of no-competition item needs and our tanks and healers (our tanks and healers are the exception and will be priority geared, due to the fact they represent the core of our raiding success). This ensures most everyone gets an even shot at phat lewts.

Those items not needed by anyone in the raid will be disenchanted into a Void Crystal and either banked in the Guild Bank or rolled for by those not recieving loot at the end of the night. If you require clarification, please don't hesitate to send me a tell prior to the raid.

Finally, this will take most of an evening. Once the date is set, please clear your schedule if you intend to go.

Living up to the Guild Name... Again

As reported back on January 6, we do have a bit of a responsibility to our name sake. In that particular instance, both Brad and I were reported for putting the WTFBBQPWN on some noob in AV.

Well, it's happened again. Last night, during a WSG premade (with Ielle, Ithorlan, Mossman, Trostnation, Vator and myself), we ran into a rogue of Big Game Hunters from our server named Narkano.

He was full of QQ, hollering about how we were playing. Of course (and in short order) we began destroying him in chat - all the while going on to finish a 3-0 victory with Dannielle getting all three caps. Cries of "REPORTED!" were heard throughout the battle. Good stuff!

After we zoned, Mr. Pissypants continued to send me tells, to which I replied in kind. Then Brad - his flame a few beers primed - chimed in with a flurry of scalding cutdowns. Trost truly brought his A-Game, with Dannielle reaching the "ZOMG Can't Breathe" state when Brad shared with the rest of us his conversation with the sad, little rogue! Pretty soon, it quieted down and we all logged off for the night.

Around 2:00 AM, I woke up and decided to log in for a bit to grind some honor for the impending flurry of Honor Point spending the Season 4 will bring. Sure enough, I earned myself a temporary suspension.

My deepest wish, right now, is that QQ-ano stayed up really, really late to ensure that he got to speak with a GM about his buttsore, so that I could get a 3 hour temporary ban... in the middle of the night. I was able to log in today in the morning with absolutely no problem.

I.W.I.N.
Blizzard has released more information on the upcoming expansion, World of Warcraft: Wrath of the Lich King. Dragonblight, the newly featured zone, seems to be akin to a great elephant graveyard for dragons. The official page also features a short Flash flyby movie. My first impression of the environmentals is "more of the same", with no real new elements worth mentioning. Still, it's worth a look.

Here dense forests surround a vast arctic wasteland littered with the massive, gleaming bones of perished dragons. In the center of this frozen expanse lies Wyrmrest Keep, a structure believed to be built by the world-shaping titans shortly after Azeroth's creation.

Nothing is officially stated, but in the description of the new zone there is mention of a gate and imminent siege by both Horde and Alliance. With that in mind, and considering that WotLK will feature some sort of siege combat, I'm going to go out on a limb and say that - finally - we can look forward to another world event much like The War Effort that preceded access to the Ahn'Qiraj raid instances!
A portion o' th' 2.4 Patch be bein' seeded as o' starboard now. Th' first part o' th' Patch be made available fer aftground download, weighin' in at a hefty 251+ MB file (Th' Windblows patch be 251 MB, but Mac patches be typically a bit larger - ye`re welcome fer th' flamebait, Trost).

So we be havin' an early seed, but what does that mean? I could mean th' patch be comin' ou' next week, or simply that Blizzard be happy wi' whatereis on that portion t' release 't in advance.

Regardless o' th' when-factor, if ye be havin' th' bandwidth t' spare, I highly recommend startin' yer patch download as soon as possible.

Information courtesy o' MMO Champion. Converted t' Sea dog Speak courtesy o' a very funny website.

Epic Gems for Badges

MMO Champion is reporting Epic Gems are available for purchase vis Badges of Honor in the PTR 2.4 latest release. Save those suckers up, kids!

More Data-Mining

The people over at MMO Champion have been really hard at work, uncovering another Brutal Gladiator item (this time a sword), as well as a few other items, including a mount.

Those of you big fans of the Blood Elf mounts can rejoyce at the prospect of buying a PvP reward epic rider once the 2.4 Patch is released. The Swift Warstrider will be available from the mount vendor in the Hall of Champions for the standard 30/30/30 price.