Resilience, Armor and Defense... How They Affect Combat

With the assumption that most people have far more to do in their lives than me, I have done some research into game mechanics in regards to combat stats, specifically: resilience, armor and defense. Resilience deals exclusively with PvP. The third attribute, Defense, is primarily a PvE statistic. Armor is a component of survivability for both PvP and PvE.

Resilience
Resilience is a measure of a player's ability to effect three categories of attack in PvP:
(the) chance to be critically hit is reduced by 1%, damage taken from crits that do land have their critical strike damage component reduced by 2%, and damage taken from DoTs is reduced by 1% .
The higher the rating, the greater your chance is to avoid devastating attacks.

So what is the maximum resilience rating a player can have? The short answer is there isn't a limit. However, there is a point of diminishing returns due to the maximum a critical strike damaging blow can be mitigated. According to WoWWiki, the target resilience is 492.5.

Armor
Armor is a ranking that indicates the level of resistance your character has to physical damage. Simply stated, the higher your armor ranking, the more front-end damage is absorbed before you actually start losing hit points.

Again, like with Resilience, there isn't a cap, per se, but there are diminishing returns. A full spectrum of information, including the mathematics and graphical data, are readily available at WoWWiki.

Defense
A tank's measure of worth. A high defense all but ensures you will avoid a Crushing Blow or critical strikes from a mob; tantamount to one's survivability against raid-level bosses - the less damage you take, the less healing you need and the longer the party can focus on the pwn.

Unlike the previous two attributes, Defense does have a magical number. That number, dear readers, is 350 - the cap.

2 comments:

    On December 26, 2007 at 8:48 AM Anonymous said...

    Ahem,

    "With the level cap increased to level 70 with the Burning Crusade, 350 becomes the new "base" defense value. Assuming that the raid encounters will reach level 73 mobs the new ideal level of defense will be simply 490, 50 more than the last (125 def is needed to negate the base 5% crit rate, plus another 15 is needed to negate the +3 level difference)."

    It's actually 490 now and not 350.

    350 is what you should have just from being lvl 70.

    (straight off the wiki page you posted)


    on a different note, Radd have you ever seen so much snow in one day?

     
    On December 26, 2007 at 10:50 PM Anonymous said...

    Thanks for the correction! Much appreciated, Nick.

    I'm down in Iowa, getting ready to fly to Florida, so I'm not seeing much snow at all... PUNK!

    :)